![]() If no json path is defined on the Spine object, the files can be loaded during runtime (only once).After done, destroy all Spine instance and then recreate as needed with the new render quality.Wait 0.1S after applying (caution for race condition, reviewing need.).Only apply to one Spine instance per Spine object (e.g. ![]() at the tip of a sword) and use the bounding box expressions to read the value of the bounding box (either the points of the box or the center.) The github site has a little more information on that (you also need to use the update bounding box ACE to get the latest values.) See above for more details. Instead if you want to use a Spine position to reference in C3, you should add a bounding box to the spine project attached to a bone where you want it (e.g.
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